Department
Features
Arguments about games rather than verdicts on them. Why a mechanic keeps turning up, what a genre lost on the way to becoming open-world, how the way we play changes when nobody’s watching.
If the headline could exist without naming a specific game, it probably belongs here.
47 pieces so far
Everything in Features
lifeisagamemagazine.com-
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Features
My Predictions About Control Resonant
Four things I think will come true after playing through Control
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Features
PlayStation’s State of Play Keeps Feeling Smaller Than It Used To
Between extended marketing cycles, live-service-style DLC pushes, and a lack of genuine first-party reveals, September's showcase reveals a format that's trading excitement for repetition
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Features
What I Liked From Gamescom 2026’s Opening Night
Some interesting reveals among trailers from the usual suspects
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Features
What God of War Ragnarok Forgot About the Power of Silence
Replaying God of War Taught Me What Ragnarok Forgot: Less Is More
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Features
How the Jump to 3D Shrank the Fallout Universe
"The Master wanted to elevate everyone to his level, so we wouldn't fight each other anymore. He was convinced we wouldn't do it by ourselves -- couldn't. We had to be forced to evolve"
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Features
Assassin’s Creed Black Flag Resynced | Can Ubisoft Remind Us Why We Fell in Love With This Franchise?
One Longtime Fan's Journey From Skeptic to Cautiously Excited About the Future of Assassin's Creed
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Features
The Witcher 1 Taught Me the Importance of Attention
An Analysis on the Importance of Immersion
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