Department
Features
Arguments about games rather than verdicts on them. Why a mechanic keeps turning up, what a genre lost on the way to becoming open-world, how the way we play changes when nobody’s watching.
If the headline could exist without naming a specific game, it probably belongs here.
47 pieces so far
Everything in Features
lifeisagamemagazine.com-
01
Features
Witch and Dragon Demo Review: A Tactical RPG That Turns Combat Into a Puzzle
A hands-on look at the indie tactical RPG's demo, from environmental spellcasting to high-risk exploration and its central mystery.
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Features
Project P.I.T.T. Demo Impressions | One of the Most Interesting Premises in Indie Gaming Held Back by Its Own Loop
The Maw Wants More Ducks. I Wanted More Game.
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Features
Sony Is Killing Physical Games and I Think It’s a Kick in the Face to Every PlayStation Fan
Less Consumer Choice, Less Ownership, and a Very Worrying Precedent for the Future of Gaming
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Features
Why I Started Life Is a Game Magazine | From Burnt Out Streamer to Editor in Chief
How Burning Out on Streaming Led to the Most Rewarding Thing I've Ever Built
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Features
Chimera Custom XG Early Access Preview | Fun to Play, Hard to Recommend to Everyone
Frantic Bullet Hell Combat That Shines Brightest in the Early Hours
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Features
Silver Pines Demo Preview | A Survival Horror Game Worth Watching This October
Twin Peaks Meets Classic Survival Horror in One of the Most Promising Indie Demos of the Year
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Features
God of War Greek Trilogy Remake | Why Scale Is the Secret to Everything
From the Colossus of Rhodes to Cronos, Scale Has Always Been God of War's Greatest Weapon
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Features
Nightblood W: Cutthroat Wolf Demo Preview | Fast, Fluid, and Dripping With Cyberpunk Style
A Grappling Hook, Devil May Cry Style Combos, and a Neon Soaked City Make This One to Watch
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Features
My Complicated Relationship with Video Game Adaptations
Why are they so hit and, mainly, miss?
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