Star Wars Jedi: Fallen Order Review

A Galactic Tale for the Ages

REVIEWS

Jack Green

4/7/20264 min read

After years of multiplayer-focused Star Wars titles and some rocky launches, Jedi: Fallen Order arrived in 2019 as a breath of fresh air: a focused, single-player action-adventure that lets you live out the fantasy of being a Jedi in the dark days after Order 66. Developed by Respawn (the team behind Titanfall and Apex Legends), it blends Souls-like combat, Metroidvania-style exploration, and classic Star Wars storytelling into a package that feels cinematic and rewarding, though not without a few stumbles.

Story & Characters

Set five years after Revenge of the Sith, you play as Cal Kestis, a former Padawan hiding as a scrap scavenger on Bracca. When the Empire closes in, Cal is forced to reconnect with the Force, rebuild his lightsaber, and embark on a quest to find a way to restore the Jedi Order. Along the way, he teams up with a ragtag crew: the wise Cere Junda, the gruff Greez, and your adorable droid companion BD-1 (who steals every scene he’s in with his chirps and utility).








The narrative hits familiar Star Wars beats, Inquisitors hunting survivors, Imperial oppression, and themes of hope vs. fear, but it does so with heart and some genuine surprises. The supporting cast shines brighter than Cal himself at times (he’s a bit of a blank-slate protagonist early on), and the voice acting and motion capture make the characters feel alive. It’s not the deepest story in the franchise, but it’s engaging, canon-respecting, and sets up the sequel nicely. The planets you visit feel like real places with their own lore and atmosphere, from the foggy forests of Kashyyyk to the ancient ruins of Zeffo.

Gameplay: Combat, Exploration & Progression

This is where Fallen Order truly excels. The lightsaber combat is thoughtful and satisfying, drawing clear inspiration from Dark Souls and Sekiro. Parrying, dodging, and timing your attacks are crucial, you can’t just button-mash through groups of stormtroopers or purge troopers. As you progress, you unlock new Force powers (push, pull, slow, etc.) and lightsaber stances (single blade, double-bladed), which add layers and let you adapt to different enemy types. Boss fights, especially against Inquisitors, feel epic and test everything you’ve learned.









Exploration mixes linear story sections with semi-open zones that encourage backtracking once you gain new abilities, like using Force pull to clear paths or wall-running (a nod to Respawn’s Titanfall roots). The level design is clever, rewarding curiosity with cosmetic collectibles, echoes of the past, and shortcuts. Puzzles are light but integrated well, often involving BD-1 or the Force.




That said, the game can feel repetitive in the mid-section. Some planets drag with excessive backtracking (no fast travel early on makes it a chore), and occasional technical hiccups (pop-in, frame rate dips on older hardware, though much improved on modern consoles/PC via patches) break immersion. Combat is challenging on higher difficulties, which is great for mastery but can frustrate if you’re just here for the story.

Presentation & Technical Side

Visually, the game holds up remarkably well in 2026, especially on current-gen consoles or a decent PC. Lush environments, detailed character models, and dynamic lighting make every planet feel distinct. John Williams-inspired score swells at the right moments, and sound design is top-tier; lightsaber hums, blaster fire, and BD-1’s beeps all nail that authentic Star Wars feel.

Length-wise, the main story clocks in around 15-20 hours, with 25-30+ if you chase collectibles and exploration. No microtransactions or multiplayer bloat here, just pure single-player focus.


Pros

• Deep, rewarding lightsaber and Force combat that feels powerful yet tactical.

• Beautiful, varied planets with strong Metroidvania-style progression.

• Strong supporting characters and a solid Star Wars story with emotional beats.

• Excellent use of the Force and droid companion mechanics.

• Faithful to the lore while carving out its own space in the timeline.

Cons

• Some repetitive backtracking and pacing dips in the middle.

• Cal can feel a bit generic compared to the supporting cast.

• Occasional technical issues (mostly patched, but worth noting for base hardware).

• Collectibles are mostly cosmetic, so 100% runs lack big payoffs.

Verdict

Star Wars Jedi: Fallen Order is one of the best single-player Star Wars game in years and a triumphant return to playable Jedi adventures. It captures the thrill of wielding a lightsaber against the Empire while delivering thoughtful gameplay and heartfelt moments. If you’re a Star Wars fan craving a story-driven experience (or just want to Force-push stormtroopers off cliffs), this is essential. It’s not flawless, some repetition and early roughness hold it back from perfection, but it’s confident, fun, and leaves you excited for more.

Highly recommended, especially if you can grab it on sale or via EA Play/Game Pass (it’s been available there for years). If you loved it, jump straight into Jedi: Survivor for an even bigger, more polished sequel.